高博宇

bygao@jnu.edu.cn

发布时间: 2021-01-09 来源: 信息科学技术学院

名称:高博宇

职称:副教授,硕导

研究方向:虚拟现实,人机交互,人工智能,应用安全

电邮:bygao@jnu.edu.cn

联系方式:https://boyugao.wordpress.com/

教育背景

2013.09-2018.02 韩国建国大学 网络多媒体工程专业 工学博士

2011.09-2013.08 韩国建国大学 网络多媒体工程专业 工学硕士

2009.03-2010.03 韩国建国大学 计算机工程专业 公派交换学习/交换生

2007.09-2011.07 西南民族大学 计算机科学与技术专业 工学学士

工作经历

2018.09-至今 暨南大学 网络空间安全学院 副教授

2018.03-2018.08 韩国建国大学 Social Eco-Tech研究所 博士后研究员

2013.09-2018.02 韩国建国大学 VR研究所 博士研究助理

2012.09-2013.08 韩国建国大学 VR研究所 硕士研究助理

讲授课程

虚拟现实技术,人机交互导论,移动终端安全,智能系统与制造

招生意向

欢迎对人机交互与虚拟现实,人工智能或应用安全感兴趣,学习态度积极,自我激励强的研究生与本科生发邮件联系。本课题组与国内外多所知名虚拟现实与人机交互课题组保持合作,包括美国俄亥俄州立大学,美国Adobe Research研究所,澳大利亚La Trobe University,韩国Konkuk University,清华大学,吉林大学等,可推荐优秀毕业生前往继续深造。

 

关于课题组具体科研课题及招生信息,欢迎访问主页:https://boyugao.wordpress.com/

 

 

科研成果

一.主持科研项目

1. 国家自然科学青年基金(23万元,61902147,2020.01-2022.12, PI)

2. 广东省自然科学基金面上项目(10万,2021.01-2023.12,PI)

3. 广州市基础与应用基础青年项目(5万,2021.03-2023.03,PI)

4. 暨南大学中央高校青年基金(15万元,21619312,2019.01-2021.12,PI)

5. 符号计算与知识工程教育部重点实验室开放课题(2万元,93K172019K02, 2019.01-2020.12,PI)

6. 暨南大学高层次引进人才启动经费(20万元,2018.09-至今,PI).

二. 科研论文与奖励

1. 在人机交互与虚拟现实领域CCF-A类会议ACM CHIIEEE VR,以及CCF-A/B类期刊International Journal of Human-Computer StudiesIEEE Trans. on Human-Machine Systems, International Journal of Human-Computer Interaction等发表多篇论文(见论文列表)

2. 申请或授权国内专利(已公开3项)

3. 荣获韩国计算机大会(Korea Computer Congress) 2013/2016 最佳论文报告奖, 2019 最佳论文奖(Top 1%)

4. 荣获暨南大学信息学院/网安学院 2019年度"吴渔夫科技创新育人奖" 

三.学术服务

1. CCF人机交互专委会委员,ICACHI秘书处成员

2. ACM CHI 2015/2016/2017 Data Management Co-chair,ACM CHI 2020/2021 Late-Breaking Work ACChinese CHI 2020 /ChinaVR 2020 PC,ICVR 2021 Workshop Chair等

3. IEEE TVCG, The Visual Computer, IEEE VR 2019/2020/2021, ACM CHI 2019/2020/2021,ICMI 2019,ACM VRST 2017/2018等审稿人

研究论文

代表性期刊论文(*通讯作者,下划线表示学生,Updated until 2021.03):

[1]. G. Du, Y. LiangBY Gao*, etc, "A Cognitive Joint Angle Compensation System based on Self-Feedback Fuzzy Neural Network with Incremental Learning"IEEE Transactions on Industrial Informatics , Vol. 16, Iss. 11, 2928-2937, 2021.04,  (中科院1区, TOP, SCI, IF: 9.112)

[2]. H. Tu, Q. Huang, Y. Zhao, BY Gao*, "Effects of Holding Postures on User-Defined Touch Gestures for Tablet Interaction", International Journal of Human-Computer Studies, Vol. 141, 102451, 2020.09. (CCF-A, SCI, IF: 3.163)

[3]. G. Du, Z. WangBY Gao*, etc, “A Convolution Bidirectional Long-Short Term Memory Neural Network for Driver Emotion Reconigition,” IEEE Transactions on Intelligent Transportation Systems, Online, 2020.07. (CCF-B, 中科院1区, Top SCI, IF: 6.319)

[4]. G. Du, B. Zhang, C. Li*, BY Gao*, P. X. Liu, "Natural Human-Machine Interface with Gesture Tracking and Cartesian Platform for Contactless Electromagnetic Force Feedback", IEEE Transactions on Industrial Informatics , Vol. 16, Iss. 11, 6868-6879, 2020.11. (中科院1区, TOP, SCI, IF: 9.112)

[5]. BY Gao, HS Kim*, H. Lee, J. Lee, J-I Kim, “Effects of Continuous Auditory Feedback on Drawing Trajectory-based Finger Gestures,” IEEE Transactions on Human-Machine Systems, Vol. 48, Iss. 6, Dec, 2018. (CCF-B, SCI, IF: 3.332)

[6]. BY Gao, B., Kim, J-I Kim, HS Kim*, “Amphitheater Layout with Egocentric Distance-based Item Sizing and Landmarks for Browsing in Virtual Reality,” International Journal of Human-Computer Interaction, Vol. 35, Iss. 10, pp. 831-845, 2019. (CCF-B, SCI, IF: 1.905)

[7]. F. Huang, C. Li, BY Gao*, etc, “Deep Attentive Multimodal Network Representation Learning for Social Media Images,” ACM Transactions on Internet Technology, to appear in 2021. (CCF-B, SCI, IF: 1.598)

 

代表性会议论文(*通讯作者,下划线表示学生,Updated until 2021.03):

[1]. BY Gao, Z. Mai, H. Tu*, H. B.L. Duh, “Evaluation of Body-Centric Locomotion with Different Transfer Functions in Virtual Reality” to appear in IEEE VR 2021, pp.1-8, Lisbon, Portugal, 2021.03. (CCF-A, Oral)

[2]. S. Xiao, X. Ye, Y. Guo, BY Gao, J. Long*, "Transfer of Coordination Skill to the Unpracticed Hand in Immersive Environments", IEEE VR 2020,  pp.258-265, Atlanta, USA, 2020.03 (CCF-A, Oral) 

[3]. BY Gao*J. Lee, H. Tu, W. Seong, HS Kim, “The Effects of Avatar Visiblity on Behavioral Response with or without Mirror-Visual Feedback in Virtual Environments” IEEE VR 2020pp.781-782, Atlanta, USA, 2020.03. (Poster) 

[4]. Y. LuBY Gao*, J. Long, J. Weng, "Hand Motion with Eyes-free Interaction for Authentication in Virtual Reality", IEEE VR 2020, pp.715-716, Atlanta, USA, 2020.03(Poster) 

[5]. BY Gao, Y. Lu, HS Kim, B. Kim, J. Long, "Spherical Layout with Proximity-based Multimodal Feedback for Eyes-free Target Acquisition in Virtual Reality", HCI International 2019, Full paper (25%), Orlando, USA, 2019.07.  (Oral) 

[6]. BY Gao, J-I Kim, HS Kim*, “Sensory and Perceptual Consistency for Believable Response in Action-Feedback Loop,” Computer Graphics International 2018 (CGI 2018), Full paper (22% acceptance), pp. 201-210, Bintan, Indonesia, 2018.06. (CCF-C,  Oral)

[7]. BY Gao,HS Kim*, B. Kim, J-I Kim, “Artificial Landmarks to Facilitate Spatial Learning and Recalling for Curved Visual Wall Layout in Virtual Reality,” IEEE BigComp 2018, Regular Paper (24% acceptance), pp. 475-482, Shanghai, China, 2018.01.  (Oral) 

[8]. BY Gao, HS Kim*, H. Lee, J. Lee, J-I Kim, “Use of Sound to Provide Occluded Visual Information in Touch Gestural Interface,” ACM CHI 2015, Extended Abstract, pp.1277-1282, Seoul, South Korea, 2015.04.  (Poster)